Prof. Ralf Baecker

Ralf Baecker lehrt seit 2016 an der Hochschule für Künste Bremen als Professor für Experimentelle Gestaltung neuer Technologien im Studiengang Digitale Medien.

Professur für Experimentelle Gestaltung neuer Technologien

Kunst und Design
Aktuelle Kurse

  • Gestalterische Grundlagen 2 / Generative Gestaltung (HfK 1)
    Gestalterische Übung
    Kurs Nr.: DM.B-MG-12.mg GG
    Semester: SS 2021

    Screen Machines (Bildschirm Maschinen) sind kleine Software-Agenten (Miniprogramme) oder Bots, die sich in einem 2-dimensionalen Raum (simulierte Welt) bewegen und dabei z.b. eine Zeichnung hinterlassen. Sie folgen einer einfach Regel bzw. Code, der sie unter Umständen komplexe Zeichnungen anfertigen lässt. Für den Kurs wird eine gemeinsame digitale Zeichenfläche (2d Welt) basierend auf P5js (die JavaScript Variante von Processing) zur Verfügung gestellt. Jede/r TeilnehmerIn entwickelt einen oder mehrere Bots (Screen Machines), die zusammen, parallel miteinander in Interaktion eine Zeichnung erzeugen. Die Bots dürfen auch Klang etc. erzeugen. Zum Abschluss testen wir unsere *Creaturen* in unserer gemeinsamen Simulation (2D Welt). Im Rahmen des Kurses wird es eine Einführung in p5js, tools und in elementare Strategien/Techniken des “generativen” Gestaltens bzw. dem Gestalten mit Code geben. Die Veranstaltung ist auf 12 TeilnehmerInnen limitiert. !!! Details und aktuelle Informationen zum Kurs unter !!! [url]https://teaching.rlfbckr.io/teaching/screen_machines/[/url]
  • Bachelor Plenum
    Kolloquium
    Kurs Nr.: DM.B-MA-42
    Semester: SS 2021

    Das Bachelor Plenum findet vor bzw. parallel zu eurer Bachelorarbeit statt. Im Plenum reden wir über Formalien, Ablauf und die Vorbereitung eurer Bachelor Thesis. Darüber hinaus schauen wir uns Beispiele an, diskutieren Fragestellungen und Themen.
  • New Material Imaginaries 2/2 (Special Topic in Digital Media / Media Design)
    Seminar
    Kurs Nr.: DM.M-MD
    Semester: SS 2021

    New Material Imaginaries is a research platform to investigate, sketch, probe, and reflect individual new materials and matter for artistic (and design) projects. The research platform aims to build a wide and diverse portfolio of different materials, methods, and approaches. Our focus is directed on the individual material agencies their aesthetic potentials and their imaginary qualities. Influenced by an object-oriented ontology, agential realism, and a new understanding of the thing-world we want to think of our investigations as a dialog with matter - Accepting the individual properties and agencies of matter rather than forcing our directed expectations on them. We will dive deep into material research and technology accompanied by the theoretical, fictional and artistic guidance of Karen Barad, Andrei Tarkowski, Timothy Morton, Gaston Bachelard, Ursula K. le Guin, Ilya Prigogine, Isabelle Stengers, Hans Haacke and more. Artistic material research can be a time-intensive process, often frustrating and discouraging, but eventually resulting in a great fundament for forthcoming projects and a new dialog with things. organisatorial information The class consists of two “Special Topic in Digital Media/Media Design“ courses. You have to participate (and register through ARTIST) in both classes: Thursday 10:00 - 14:00 and 14:00 - 18:00 which will earn you a total 12 CP. It is limited to a maximum of 15 participants. The course is planned as an online class. The first meeting will be on MS Teams on the 15th of April 10:00h. Depending on the corona situation we will switch partly to in-situ meeting at HfK (hybrid). registration In order to join the class, I ask you to write a short essay (approx 100 words) that expresses your interest in this class’s topic by the 13th of April 23:59 (CET). Please send it by mail to r.baecker@hfk-bremen.de. !!! Details and up-to-date information about the class !!! [url]https://teaching.rlfbckr.io/teaching/new_material_imaginaries[/url]
  • New Material Imaginaries 1/2 (Special Topic in Digital Media/Media Design)
    Seminar
    Kurs Nr.: DM.M-MA-2
    Semester: SS 2021

    New Material Imaginaries is a research platform to investigate, sketch, probe, and reflect individual new materials and matter for artistic (and design) projects. The research platform aims to build a wide and diverse portfolio of different materials, methods, and approaches. Our focus is directed on the individual material agencies their aesthetic potentials and their imaginary qualities. Influenced by an object-oriented ontology, agential realism, and a new understanding of the thing-world we want to think of our investigations as a dialog with matter - Accepting the individual properties and agencies of matter rather than forcing our directed expectations on them. We will dive deep into material research and technology accompanied by the theoretical, fictional and artistic guidance of Karen Barad, Andrei Tarkowski, Timothy Morton, Gaston Bachelard, Ursula K. le Guin, Ilya Prigogine, Isabelle Stengers, Hans Haacke and more. Artistic material research can be a time-intensive process, often frustrating and discouraging, but eventually resulting in a great fundament for forthcoming projects and a new dialog with things. organisatorial information The class consists of two “Special Topic in Digital Media/Media Design“ courses. You have to participate (and register through ARTIST) in both classes: Thursday 10:00 - 14:00 and 14:00 - 18:00 which will earn you a total 12 CP. It is limited to a maximum of 15 participants. The course is planned as an online class. The first meeting will be on MS Teams on the 15th of April 10:00h. Depending on the corona situation we will switch partly to in-situ meeting at HfK (hybrid). registration In order to join the class, I ask you to write a short essay (approx 100 words) that expresses your interest in this class’s topic by the 13th of April 23:59 (CET). Please send it by mail to r.baecker@hfk-bremen.de. !!! Details and up-to-date information about the class !!! [url]https://teaching.rlfbckr.io/teaching/new_material_imaginaries[/url]
  • proxy project (Special Topics in Digital Media)
    Seminar
    Kurs Nr.: DM.M-MA-2 / DM.M-MD
    Semester: SS 2021

    For more information go to [URL]http://dm-hb.de/proxyproject[/URL]
  • proxy project (Spezielle Gebiete der Digitalen Medien (MG))
    Gestalterische Übung
    Kurs Nr.: DM.B-MA-2 (MG)
    Semester: SS 2021

    Für weitere informationen siehe [URL]http://dm-hb.de/proxyproject[/URL]
  • Mentoring
    Coaching
    Kurs Nr.: DM.B-MG-2
    Semester: SS 2021
  • Master-Project
    Projekt
    Kurs Nr.: DM.M-MA-32
    Semester: WS 2021/22

    Master Project first meeting will be Tuesday Oct. 12 at 16:00 in room 2.11.100. All further details will be discussed / announced there. Reading Circle with Andrea Sick is part of the Master Project, always Tuesdays, 14:00 - 16:00 (first meetong on the 19th at 14h)
  • Performing with Machines and Algorithms (Spezielle Gebiete der Digitalen Medien (MG))
    Seminar
    Kurs Nr.: DM.B-MA-2 (MG)
    Semester: WS 2021/22

    Der Kurs “Performing with Machines and Algorithms” beschäftigt sich mit unterschiedlichen Formen der Aufführung von oder mit Algorithmen und Maschinen. Im Zentrum stehen Audiovisuelle-Performances und Experimente die algorithmische Strukturen zeitlich und räumlich sicht- und erfahrbar bzw. hörbar machen. Der Kurs bieten eine kurze historische Einführung in das Thema anhand künstlerischer und gestalterischer Beispiel mit alten, neuen, analogen und digitalen Technologien. Zusammen entwickeln wir kleine oder grosse algorithmische Systeme die wir zum Semesterende gemeinsam Aufführen wollen. Der Kurs wird durch Skill-Workshops zu unterschiedlichen Tools wie Processing, MaxMSP, Pure Data, Microcontroller/Elektronik und mehr begleitet. aktuelle infos zum kurs: [url]https://teaching.rlfbckr.io/teaching/pwmaa/[/url]
  • Learning to Draw 1/2 (Media Design / Special Topic in Digital Media)
    Seminar
    Kurs Nr.: DM.M-MD/M-MA-2
    Semester: WS 2021/22

    Drawing Machines (dt. Zeichenmaschinen) have a long tradition in the arts dominantly in the realm of kinetic and new media art. Since technology entered artist practices, artists and designers have started to build their own drawing machines. Drawing machines do not only operate with ink or paint on paper but with manifold materials and media with different strategies and gestures. Drawing machines operate in time and space. Drawing machines negotiate between artistic gestures and technological possibilities. Drawing machines can be poetic, playful, practical or critical or all at the same time. Artistic drawing machines avoid standardization and are deeply idiosyncratic. Technical limitations and the inability of the artist articulate strange and beautiful worlds of signs and symbols. The course offers a historical and technological introduction to the topic. At the center of the course stands the development of small and large “drawing machines”. The class is accompanied by a series of skill workshops. e.g. microcontroller (arduino), electronics, openscad, etc. You can work alone or in a team. ## organizational information The class consists of two “Special Topic in Digital Media/Media Design“ courses. You have to participate (and register through ARTIST) for both classes: Wednesday 10:00 - 14:00 and 14:00 - 18:00 which will earn you a total 12 CP. You have to participate in both classes. The course is limited to a maximum of 15 participants. ## registration In order to join the class, I ask you to write a short essay that expresses your interest in this class’s topic by the 14th of October 23:59 (CET). Please send it by mail to . The first meeting is scheduled for the 20th of October at 10:00. more infos about the class: [url]https://teaching.rlfbckr.io/teaching/learning_to_draw/[/url]
  • Learning to Draw 2/2 (Media Design / Special Topic in Digital Media)
    Seminar
    Kurs Nr.: DM.M-MD/M-MA-2
    Semester: WS 2021/22

    Drawing Machines (dt. Zeichenmaschinen) have a long tradition in the arts dominantly in the realm of kinetic and new media art. Since technology entered artist practices, artists and designers have started to build their own drawing machines. Drawing machines do not only operate with ink or paint on paper but with manifold materials and media with different strategies and gestures. Drawing machines operate in time and space. Drawing machines negotiate between artistic gestures and technological possibilities. Drawing machines can be poetic, playful, practical or critical or all at the same time. Artistic drawing machines avoid standardization and are deeply idiosyncratic. Technical limitations and the inability of the artist articulate strange and beautiful worlds of signs and symbols. The course offers a historical and technological introduction to the topic. At the center of the course stands the development of small and large “drawing machines”. The class is accompanied by a series of skill workshops. e.g. microcontroller (arduino), electronics, openscad, etc. You can work alone or in a team. ## organizational information The class consists of two “Special Topic in Digital Media/Media Design“ courses. You have to participate (and register through ARTIST) for both classes: Wednesday 10:00 - 14:00 and 14:00 - 18:00 which will earn you a total 12 CP. You have to participate in both classes. The course is limited to a maximum of 15 participants. ## registration In order to join the class, I ask you to write a short essay that expresses your interest in this class’s topic by the 14th of October 23:59 (CET). Please send it by mail to . The first meeting is scheduled for the 20th of October at 10:00. more infos about the class: [url]https://teaching.rlfbckr.io/teaching/learning_to_draw/[/url]
  • Mentoring
    Coaching
    Kurs Nr.: DM.B-MG-2
    Semester: WS 2021/22

Vita

Ralf Baecker lehrt seit 2016 an der Hochschule für Künste Bremen als Professor für Experimentelle Gestaltung neuer Technologien im Studiengang Digitale Medien.

Seine künstlerische Praxis verortet sich an den Schnittstellen von Kunst, Wissenschaft und Technologie. Durch Installationen, autonome Maschinen und Performances erforscht er fundamentale Mechanismen (neuer) Medien und Technologien. Seine Objekte implementieren Gedankenexperimenten, die als subjektive epistemologische Objekte agieren um grundsätzliche Fragen an das Digitale, Technologie und komplexe Systeme und deren Verstrickungen mit der sozio-politischen Ebene zu stellen. Seine Projekte versuchen, neue Imaginaries des Maschinellen, des Künstlichen und des Realen zu provozieren. Eine radikale Form von Ingenieurs Denken, das traditionelles diskrete Maschinendenken mit alternativen technologischen Perspektiven z. B. einem neuen Material Verständnis verbinden.

Baecker wurde für seine künstlerische Arbeit mit zahlreichen Preisen und Stipendien ausgezeichnet, darunter den Hauptpreis des Japan Media Art Festivals 2017, eine lobende Erwähnung beim Prix Ars Electronica 2012 und 2014, einen zweite Preis beim VIDA 14.0 Art & Artificial Life Award in Madrid, ein Arbeitsstipendium der Stiftung Kunstfond Bonn, das Arbeitsstipendium für Medienkunst der Stiftung Niedersachsen 2010 und das Stipendium der Graduiertenschule der Künste der UDK Berlin und der Einstein Stiftung.

Seine Arbeiten wurden auf internationalen Festivals und Ausstellungen präsentiert, u.a. bei der International Triennial of New Media Art in Peking, im Künstlerhaus Wien, im ZKM in Karlsruhe, im Martin-Gropius-Bau in Berlin, im WINZAVOD in Moskau, im Laboral Centro de Arte in Gijón, im Centre de Cultura Contemporània de Barcelona, im InterCommunication Center in Tokio, im Kasseler Kunstverein und in der Malmö Konsthall.

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